1st INAT Airsoft Tournament
CLOSE QUARTER BATTLE
OCTOBER 25-26, 2008
@ 365 plaza san nicolas, ilocos norte
GAME INFO
I.Elimination Round
1.Story Line
You are a fifteen-man Special Forces unit trapped within enemy lines. Unfortunately your team was captured as POW’s except your designated team sniper. Your sniper starts a rescue mission and frees the team.
2.Mission Objectives
2.1.Sniper (bring your best sniper) to kill prison guard (dummy) and free POW’s
2.2.Capture Armory (get your weapons and ammunitions)
2.3.Kill all enemy forces (death match)
2.4.Main Objective: all survivors must cross the border (The border is at the end of your enemy camp. Refer to the site map)
3.Point System
3.1.Number of kills (5 points per kill). A fifteen-man team is equivalent to 75 points. Kill all enemies and score 75 points.
3.2.Main Objective (25 points)
3.3.Total (100 points). This is the highest possible score per game.
4.Game Mechanics
Participating teams will be arranged into brackets. For example, a bracket of 5 teams will play 4 games each for the eliminations. The top two teams in each bracket will be qualified for the semi-final round.
II.Semi-final Round
1.Story Line
You are a fifteen-man Special Forces unit trapped within enemy lines. Unfortunately your team was captured as POW’s except your designated team sniper. Your sniper starts a rescue mission and frees the team.
2.Mission Objectives
2.1.Sniper (bring your best sniper) to kill prison guard (dummy) and free POW’s
2.2.Capture Armory (get your weapons and ammunitions)
2.3.Main Objective: capture Intel papers (The Intel papers will give your team an advantage if in case your team joins the final round. The Intel papers will be placed in a bag located at the enemy camp.). Capturing the Intel papers will end the game even without eliminating all enemies.
3.Point System
3.1.Number of kills (5 points per kill). A fifteen-man team is equivalent to 75 points. Kill all enemies and score 75 points.
3.2.Main Objective (25 points)
3.3.Total (100 points). This is the highest possible score per game.
4.Game Mechanics
Teams qualified for the semi-final round will also be arranged into brackets. The team who garners the highest points in its bracket after this round will join the final round.
III.Final Round
1.Story Line
You are a fifteen-man Special Forces unit trapped within enemy lines. Unfortunately your team was captured as POW’s except your designated team sniper. Your sniper starts a rescue mission and frees the team.
2.Mission Objectives
2.1. Sniper (bring your best sniper) to kill prison guard (dummy) and frees POW’s
2.2. Capture armory (get your weapon and ammunitions)
2.3. Main Objective: destroy enemy stronghold (Bomb the enemy stronghold. The lay-out of the stronghold will be given to the team who will successfully accomplish the main objective of the semi-final round.)
3.Game Mechanics
The last four teams of the final round will play a double-elimination scheme if we still have plenty of time. Otherwise, under time pressure the scheme can be discussed with the final four teams.
IV.Schedule of Events
Day 1: October 25, 2008
8:00 – 9:00 Registration/Chronograph
9:00 – 10: 00 Briefing
10:00 – 6:00 Games (8 hours)
Day 2: October 26, 2008
7:00 – 5:00 Games (10 hours)
5:00 – 6:00 Awarding Ceremonies
6:00 Home Sweet Home
V.Prizes
1.Major Awards
1.1.Champion: Trophy, medals, and cash ($ 500.00)
1.2.1st Runner-up: Trophy, Medals, and cash ($ 200.00)
1.3.2nd Runner-up: Trophy, medals, and cash ($ 100.00)
2.Minor Awards
2.1.Largest Contingent
2.2.Farthest Contingent
2.3.Fastest time
2.4.Best BDU
3.Certificate of Participation
3.1.Team
3.2.Individual Members
VI.Game Rules and Regulations
1. Game site Rules
1.Bringing of real firearms is prohibited (exemptions may be extended to members who are duly authorized by law).
2.Persons under the influence of drugs and alcohol are not allowed to play.
3.Proper wearing of Airsoft Gear is a must to avoid unneccesary injuries.
4.No bringing or drinking of alcoholic beverages within the game premises. Persons with “alcoholic breath” will not be allowed within game premises.
5.Persons (player or non-player) under the influence of alcohol are not allowed to enter the game premises.
2. Gun safety Rules
1.Guns are considered loaded at all times.
2.Never point the gun at anybody except during game engagement.
3.Never place a finger on the trigger until ready to fire.
4.Do not fire your AEG’s in the safe zone. There will be a designated site for test fire.
3. Combat rules
1.No hiding among non-combatants/spectators/marshals.
2.Intentional firing at a Marshal will be cinsidered a “HIT”.
3.Active players should not disguise as non-combatant during the game.
4.No blind firing (firing with gun only exposed)
5.No gun poking (Firing through holes)
6.Out-of-bounce must be observed at all times during the game.
7.Physical contact during games is prohibited. Physical violence will merit team/member disqualification.
8.Verbal violence/derogatory remarks will merit a disciplinary action (refer to chapter VII).
9.No firing towards civilians/spectators.
4. Elimination rules
1.A hit is declared after sustaining even a single direct shot at any part of the body.
2.Friendly fire is considered a hit.
3.Obvious ricochet shots do not count as hit.
4.Shooting of an opponent must be stopped immediately after a “HIT” is declared. A player who continues firing at a declared “HIT” player will also be declared “HIT”.
5.If possible aim at the torso at all times. Avoid hitting the head unless it is the only visible part of the enemy.
6.Avoid shooting an opponent within a ten feet range. When in doubt engage only in single shots.
7.Disadvantaged player can be asked to surrender.
8.An eliminated player must declare a hit by shouting audibly as possible “HIT”, carry rifle upwards or raise arms upwards, avoid walking out of the combat zone in between crossfire, and remove mask only upon reaching the safe zone.
VII.Disciplinary Measures & Grounds for Disqualification
1.A team who fails to be at the extraction point for his game schedule within 30 seconds will be declared lost by default.
2.A team with incomplete number of players at the extraction point may, however, be allowed to play with a disadvantaged number if they do choose to.
3.Physical assault is a sufficient ground for team/member disqualification. No warnings.
4.Foul languages and derogatory remarks that may cause unjust vexation will merit a last warning for the first offense and team/member disqualification for the second offense.
5.Any obvious cheating and game fixing will automatically merit team disqualification.
6.Marshals’ decision is always final. Disciplinary cards will apply.
VIII.Grievance Committee
In case of a dispute, grievances will be addressed to the Grievance Committee. Only the team leader is allowed to discuss issue with the Grievance Committee. Hence, each team leader must submit a photo to be attached to the registration form of the team.
For more further questions or informations, feel free to contact our Team President. Mr. Joel Frez : +639065873035 or you can also visit our Team forum:
www.inat.editboard.com